I am glad my game made the cut. Now onto making the prototype.
The hardest part is going to be getting that string to work.
For art assets, obviously I don't want to go all out since it's a prototype, and much of this art will be thrown out. I liked both of Roger's methods for doing art. The one method where you use just placeholder concept stuff, but on one or two parts you do have some good art to show what the game will look like. I also like the other method too where you just try out lots of different styles to try to get a style that you like. I might do the second one just cuz I think that the style will be important to this game, and I'd like to be able to figure out what kind of look will work best.
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