Accomplished:
I created 3 animations for the guard character. Walking, Alerted to Thief's Presence, and Sprinting. I had a lot of fun making these animations too.
Quality:
Cristine liked my animations. And Roger and Bob said the walking animation was good when they saw it in class. Sounds like it was good to me.
Example:
Here are some spritesheets.
EXTRA?
I did 3 animations and only one ended up in alpha. I'm counting the other 2 as EXTRA work done. Cristine only really asked me to have a walking and running animation done. So at the very least, the Alert animation (which was the longest), was extra work.
NEXT SPRINT:
Winter break, baby. See ya later.
Contact Me
Leif Eric Johnson
Contact me here:
leifericj@yahoo.com
Monday, December 12, 2011
Thursday, December 8, 2011
Onto the Last Sprint for the semester
TASK COMPLETED:
I was tasked to get more finalized version of the story, flesh out backstories for the main character, and decided what story events will occur in each level of our game. I did all of this and shared my writing with Cristine via google docs.
QUALITY:
Cristine seemed to like the work I did. The story may change in the future as we discuss what I wrote, but for now, it works and should help to move the game along and keep the players invested in the character.
EXTRA:
I helped Cristine with the level design. She's been designing puzzles for the level that will be featured in our alpha game. I helped her think of new puzzles, helped to improve her existing puzzles, and helped her lay them out in a way that makes sense in the progression of the level (I hope).
NEXT SPRINT:
For this next (and last) sprint, Cristine wants me to finish the animations for the Guard character for alpha.
I was tasked to get more finalized version of the story, flesh out backstories for the main character, and decided what story events will occur in each level of our game. I did all of this and shared my writing with Cristine via google docs.
QUALITY:
Cristine seemed to like the work I did. The story may change in the future as we discuss what I wrote, but for now, it works and should help to move the game along and keep the players invested in the character.
EXTRA:
I helped Cristine with the level design. She's been designing puzzles for the level that will be featured in our alpha game. I helped her think of new puzzles, helped to improve her existing puzzles, and helped her lay them out in a way that makes sense in the progression of the level (I hope).
NEXT SPRINT:
For this next (and last) sprint, Cristine wants me to finish the animations for the Guard character for alpha.
Thursday, December 1, 2011
Getting close to the end
TASK COMPLETED:
I drew finalized art for the guard character so that we could test our our art pipeline. Drew was in charge of inking and coloring. Cristine was in charge of animating. And Alice was in charge of putting the animations into the spritesheet.
QUALITY OF WORK:
The work done seemed pretty good to me. I like the way the guard looks. And we were able to streamline our pipeline a little and work out any kinks. It turns out that it only takes about two seconds for the animator to put the animation into a spritesheet. So having Cristine send it to Alice for her to put it into a spritesheet would have been wasted time. Also, Drew has a lot of work to do with backgrounds, and Alice is very good with inking and coloring in illustrator, so we figured out that for next sprint it would be better for Cristine to do the spritesheets in a addition to animating, and Alice can do the inking and coloring instead of Drew.
EXAMPLES OF WORK DONE:
This is the final character design for the Guard. In the second picture all his body parts are drawn separately to make him easier to animate.
ANYTHING EXTRA:
I taught Cristine a lot of tips and tricks for animating in After Effects. Also I taught her a very easy and quick way to get animations from After Effects into a sprite sheet.
NEXT SPRINT:
Cristine wants me to come up with story events that will occur at the beginning and end of each level. She also wants me to finish creating character bios for all of the main characters in our game. Also, if I have time I can help her do more animations for the guard.
I drew finalized art for the guard character so that we could test our our art pipeline. Drew was in charge of inking and coloring. Cristine was in charge of animating. And Alice was in charge of putting the animations into the spritesheet.
QUALITY OF WORK:
The work done seemed pretty good to me. I like the way the guard looks. And we were able to streamline our pipeline a little and work out any kinks. It turns out that it only takes about two seconds for the animator to put the animation into a spritesheet. So having Cristine send it to Alice for her to put it into a spritesheet would have been wasted time. Also, Drew has a lot of work to do with backgrounds, and Alice is very good with inking and coloring in illustrator, so we figured out that for next sprint it would be better for Cristine to do the spritesheets in a addition to animating, and Alice can do the inking and coloring instead of Drew.
EXAMPLES OF WORK DONE:
This is the final character design for the Guard. In the second picture all his body parts are drawn separately to make him easier to animate.
ANYTHING EXTRA:
I taught Cristine a lot of tips and tricks for animating in After Effects. Also I taught her a very easy and quick way to get animations from After Effects into a sprite sheet.
NEXT SPRINT:
Cristine wants me to come up with story events that will occur at the beginning and end of each level. She also wants me to finish creating character bios for all of the main characters in our game. Also, if I have time I can help her do more animations for the guard.
Subscribe to:
Posts (Atom)