TASK COMPLETED:
I drew finalized art for the guard character so that we could test our our art pipeline. Drew was in charge of inking and coloring. Cristine was in charge of animating. And Alice was in charge of putting the animations into the spritesheet.
QUALITY OF WORK:
The work done seemed pretty good to me. I like the way the guard looks. And we were able to streamline our pipeline a little and work out any kinks. It turns out that it only takes about two seconds for the animator to put the animation into a spritesheet. So having Cristine send it to Alice for her to put it into a spritesheet would have been wasted time. Also, Drew has a lot of work to do with backgrounds, and Alice is very good with inking and coloring in illustrator, so we figured out that for next sprint it would be better for Cristine to do the spritesheets in a addition to animating, and Alice can do the inking and coloring instead of Drew.
EXAMPLES OF WORK DONE:
This is the final character design for the Guard. In the second picture all his body parts are drawn separately to make him easier to animate.
ANYTHING EXTRA:
I taught Cristine a lot of tips and tricks for animating in After Effects. Also I taught her a very easy and quick way to get animations from After Effects into a sprite sheet.
NEXT SPRINT:
Cristine wants me to come up with story events that will occur at the beginning and end of each level. She also wants me to finish creating character bios for all of the main characters in our game. Also, if I have time I can help her do more animations for the guard.
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