ACCOMPLISHED:
I animated Suni. I made sure she had all of her basic animation in for the demo we did.
These animations included:
Run
Sneak
Jump
I wasn't assigned to, but I also did these two extra animations:
Idle
Walk
QUALITY
Cristine helped me animate the jump, and she was very pleased with the animations I did. Everyone on the team seemed to think the animations were good.
EXAMPLES:
EXTRA?
Like I said, I did do the idle and the walk animations even though I wasn't assigned to.
I also experimented with switching out some of her body parts to see how easy it is to changer her costume while still keeping the same animation info, so we don't have to reanimate her. Turns out it's a lot harder than I thought it would be. Giving her bare legs instead of pants was a lot of work. I was still able to reuse the same animation data rather than reanimating her legs, but it took a lot of work to get them in there. So I don't think huge changes to her costume are a feasable option. However, slight changes, such and changing her color or ading a few extra lines, extra details, etc are very easy to accomplish.
NEXT SPRINT:
For my next sprint I am supposed to start a storyboard for the first little cutscene of the game. And I'm supposed to come up with a level for the city.
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