ACCOMPLISHED:
I did a stun animation for the guard. I made pushing animation for Suni, but I will probably have to change that. We're not 100% sure how pushing and pulling is gonna work with the animations, so I'll have to keep working on those.
I also designed the mountain level.
Quality.
Good. Except we will have to try again on the pushing and pulling. Just because of the restraints of our game.
EXTRA:
I did a kick animation for Suni. I also did a quick and easy idle animation for the guard, cuz I thought he needed it.
EXAMPLES
NEXT SPRINT:
Refine the pushing and pulling animations. Do a death animation for Suni. Design a final showdown level.
Contact Me
Leif Eric Johnson
Contact me here:
leifericj@yahoo.com
Thursday, March 1, 2012
Sprint for 2/21
ACCOMPLISHED:
I made fixed the guard's alert animation and I refined the sprint animation. I also designed the imperial palace level.
QUALITY:
Good. As usual. Sarah was pleased with the level and Cristine liked my new guard animations.
EXTRA?
I technically wasn't assigned to refine the guard's sprint animation. I just didn't like it, so I fixed it. So that was extra work.
EXAMPLES:
NEXT SPRINT:
Do a stun animation for the guard and a pushing animation for Suni. Also, design the Mountain level.
I made fixed the guard's alert animation and I refined the sprint animation. I also designed the imperial palace level.
QUALITY:
Good. As usual. Sarah was pleased with the level and Cristine liked my new guard animations.
EXTRA?
I technically wasn't assigned to refine the guard's sprint animation. I just didn't like it, so I fixed it. So that was extra work.
EXAMPLES:
NEXT SPRINT:
Do a stun animation for the guard and a pushing animation for Suni. Also, design the Mountain level.
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