TASK COMPLETED:
I completed work on the concept art for a basic guard enemy. I completed work on the back-story for all the main characters. We created a pipeline for creating art assets and animations for the game.
QUALITY OF WORK:
I think the work I did was of good quality. Not much else to report on that.
ANYTHING EXTRA:
I did do some more work on another little demo vid, but I didn't get it done, so I don't have anything to show for that. I am trying to help Cristine out in figuring out who would be best to do the various jobs in the pipeline.
NEXT SPRINT:
For our next sprint, we are testing out the pipeline so that we can get it working efficiently. My job is to draw the actual art for a guard character. Drew will digitally ink the character and color it. Cristine and I will animate the character, and Alice will put the animation into a sprite sheet.
Contact Me
Leif Eric Johnson
Contact me here:
leifericj@yahoo.com
Friday, November 25, 2011
Wednesday, November 16, 2011
Demo Vids Done
TASK COMPLETED:
For this sprint, Cristine and I wanted to try to hammer down some of the gameplay concepts that we've all been struggling to envision. We created little demonstration animations to show conceptually how most of the game should play. Hopefully these videos will help all of us to be on the same page when imagining how our game should work.
I think that we may end up revising and doing a little more for these videos in the upcoming sprint. We didn't really get much time to show these vids to the team or discuss how we should change them so that they match what we all want.
Also, just a random note: In the future, if we are going to be presenting our games to guests in our class, it would be nice to know about that in advance. Sending out an email 2 hours before class isn't really enough time to have anything prepared.
QUALITY OF WORK:
I hope the quality of the work was good since I spent most of my time this week working on those animations. The timing was a little too fast in all of my animations, but I needed to pause the vids to explain anyway, so that wasn't much of a problem. I think my vids did a pretty good job of showing what they needed to show.
DID I DO ANYTHING EXTRA:
I also spent much of my time coaching Cristine. I've been helping her get organized as a team lead. I've been director or team lead on every project I've ever done, so hopefully I have a few tips to give her. I've also been helping her out with getting the story hammered down. We now have the basic arc out and need to start working on the specifics like what happens on each level and backstories of the main characters.
EXAMPLES OF WORK:
NEXT SPRINT:
For my next sprint Cristine has asked that I write a script for the game. She also wants me to make an outline for the art pipeline that we intend to use. And she wants me to have some concept art done for the guards. So I've got lots to do.
For this sprint, Cristine and I wanted to try to hammer down some of the gameplay concepts that we've all been struggling to envision. We created little demonstration animations to show conceptually how most of the game should play. Hopefully these videos will help all of us to be on the same page when imagining how our game should work.
I think that we may end up revising and doing a little more for these videos in the upcoming sprint. We didn't really get much time to show these vids to the team or discuss how we should change them so that they match what we all want.
Also, just a random note: In the future, if we are going to be presenting our games to guests in our class, it would be nice to know about that in advance. Sending out an email 2 hours before class isn't really enough time to have anything prepared.
QUALITY OF WORK:
I hope the quality of the work was good since I spent most of my time this week working on those animations. The timing was a little too fast in all of my animations, but I needed to pause the vids to explain anyway, so that wasn't much of a problem. I think my vids did a pretty good job of showing what they needed to show.
DID I DO ANYTHING EXTRA:
I also spent much of my time coaching Cristine. I've been helping her get organized as a team lead. I've been director or team lead on every project I've ever done, so hopefully I have a few tips to give her. I've also been helping her out with getting the story hammered down. We now have the basic arc out and need to start working on the specifics like what happens on each level and backstories of the main characters.
EXAMPLES OF WORK:
NEXT SPRINT:
For my next sprint Cristine has asked that I write a script for the game. She also wants me to make an outline for the art pipeline that we intend to use. And she wants me to have some concept art done for the guards. So I've got lots to do.
Thursday, November 10, 2011
More Sprints
TASK COMPLETED:
For this sprint we were following Roger's advice and gathering existing screenshots to help us come up with good concept art that we like. I was supposed to collect screenshots for the main villain and the guards. I ended up collecting some concept art of the game Disgaea because the cool mischievous look of their characters is something that Cristine wanted for our Shadow Thief.
QUALITY OF WORK:
Cristine only told us to find like 15 screenshots. But I found over thirty. I think I did good work finding different styles and lighting that I like, and I think it will help us in coming up with concept art for the characters.
DID I DO ANYTHING EXTRA?
We decided that it would be a good idea for us to make a visual animation of the gameplay aspects of our game. This way artists can always look back at the video and say "Okay, we need these assets for the game." And programmers can look back at the video and say "Okay, this is how it's supposed to work." Hopefully this will help eliminate any confusion about the gameplay elements of our game. I started making this video and created some mock-ups for our title screen and level select screen.
EXAMPLES OF MY WORK:
NEXT SPRINT:
For my next sprint, Cristine wants me to work more on getting this demo video done. We both think it will be a great help to our group. So she and I will be making short videos of all the gamplay elements in the game for the upcoming sprint.
For this sprint we were following Roger's advice and gathering existing screenshots to help us come up with good concept art that we like. I was supposed to collect screenshots for the main villain and the guards. I ended up collecting some concept art of the game Disgaea because the cool mischievous look of their characters is something that Cristine wanted for our Shadow Thief.
QUALITY OF WORK:
Cristine only told us to find like 15 screenshots. But I found over thirty. I think I did good work finding different styles and lighting that I like, and I think it will help us in coming up with concept art for the characters.
DID I DO ANYTHING EXTRA?
We decided that it would be a good idea for us to make a visual animation of the gameplay aspects of our game. This way artists can always look back at the video and say "Okay, we need these assets for the game." And programmers can look back at the video and say "Okay, this is how it's supposed to work." Hopefully this will help eliminate any confusion about the gameplay elements of our game. I started making this video and created some mock-ups for our title screen and level select screen.
EXAMPLES OF MY WORK:
NEXT SPRINT:
For my next sprint, Cristine wants me to work more on getting this demo video done. We both think it will be a great help to our group. So she and I will be making short videos of all the gamplay elements in the game for the upcoming sprint.
Thursday, November 3, 2011
Placeholder Sprites
I forgot to post pictures of the colored placeholder sprites I made for the programmers. She may be subject to some change, but here she is for now.
Wednesday, November 2, 2011
A sprint finished and a new one coming up
TASK COMPLETED:
My job was to come up with more concept art for the main character so that we could get to a more finalized look. That is what I did (see picture below).
QUALITY OF WORK:
I believe the quality of my work was good. Cristine seemed pleased with the concept art for our main character. I did less drawings this time around, but instead just tried to focus on getting one good character design that combined all of the elements that Cristine liked from previous iterations of the design. I'm pleased with our final design. I think I will have to simplify her a little bit for the actual in-game sprites, but this is a good concept for what she will look like.
DID I DO ANYTHING EXTRA?
Yes. The first extra thing I did was create a still sprite from the concept art to give to the programmers so that they can just use it as a quick stand-in for the main character.
I did one other extra thing. I may have mentioned this before on the blog, but I am producing and directing a short independent animation project over the next two semester. In order to complete this animation I am using a pipeline to get the work done. I have about 3 other people working with me on this project. Someone designs that characters, then someone draws the keyframes, then someone draws the tweens, someone inks the frames, someone scans all the images in, and someone colors them on the computer. The extra thing I did this week was discuss my animation pipeline with Cristine so that we can try to adapt it to work with our process for creating art assets for this game. Because we are using different methods of animation for this game project, our pipeline will be slightly different, but we can at least use a similar method to what I'm using in my other animation project.
EXAMPLES OF WORK DONE
---NEW TASK---
After talking to Roger, Cristine has decided to change the way we are doing sprints (this is probably a good thing). First we will collect examples of what we want our game to look like (using the internet, and playing similar games, etc). Next we will use the gathered art to create our concept art for the game. Then we will finally come up with some sort of finalized concept art for the game.
That means that for this next sprint, I am working on gathering ideas for what all of the NPC characters will look like (this includes: guards, civilians, the main villain, sub-villains etc). If I want to do something extra I can start on actually drawing some concept for these NPCs.
My job was to come up with more concept art for the main character so that we could get to a more finalized look. That is what I did (see picture below).
QUALITY OF WORK:
I believe the quality of my work was good. Cristine seemed pleased with the concept art for our main character. I did less drawings this time around, but instead just tried to focus on getting one good character design that combined all of the elements that Cristine liked from previous iterations of the design. I'm pleased with our final design. I think I will have to simplify her a little bit for the actual in-game sprites, but this is a good concept for what she will look like.
DID I DO ANYTHING EXTRA?
Yes. The first extra thing I did was create a still sprite from the concept art to give to the programmers so that they can just use it as a quick stand-in for the main character.
I did one other extra thing. I may have mentioned this before on the blog, but I am producing and directing a short independent animation project over the next two semester. In order to complete this animation I am using a pipeline to get the work done. I have about 3 other people working with me on this project. Someone designs that characters, then someone draws the keyframes, then someone draws the tweens, someone inks the frames, someone scans all the images in, and someone colors them on the computer. The extra thing I did this week was discuss my animation pipeline with Cristine so that we can try to adapt it to work with our process for creating art assets for this game. Because we are using different methods of animation for this game project, our pipeline will be slightly different, but we can at least use a similar method to what I'm using in my other animation project.
EXAMPLES OF WORK DONE
---NEW TASK---
After talking to Roger, Cristine has decided to change the way we are doing sprints (this is probably a good thing). First we will collect examples of what we want our game to look like (using the internet, and playing similar games, etc). Next we will use the gathered art to create our concept art for the game. Then we will finally come up with some sort of finalized concept art for the game.
That means that for this next sprint, I am working on gathering ideas for what all of the NPC characters will look like (this includes: guards, civilians, the main villain, sub-villains etc). If I want to do something extra I can start on actually drawing some concept for these NPCs.
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