TASK COMPLETED:
For this sprint, Cristine and I wanted to try to hammer down some of the gameplay concepts that we've all been struggling to envision. We created little demonstration animations to show conceptually how most of the game should play. Hopefully these videos will help all of us to be on the same page when imagining how our game should work.
I think that we may end up revising and doing a little more for these videos in the upcoming sprint. We didn't really get much time to show these vids to the team or discuss how we should change them so that they match what we all want.
Also, just a random note: In the future, if we are going to be presenting our games to guests in our class, it would be nice to know about that in advance. Sending out an email 2 hours before class isn't really enough time to have anything prepared.
QUALITY OF WORK:
I hope the quality of the work was good since I spent most of my time this week working on those animations. The timing was a little too fast in all of my animations, but I needed to pause the vids to explain anyway, so that wasn't much of a problem. I think my vids did a pretty good job of showing what they needed to show.
DID I DO ANYTHING EXTRA:
I also spent much of my time coaching Cristine. I've been helping her get organized as a team lead. I've been director or team lead on every project I've ever done, so hopefully I have a few tips to give her. I've also been helping her out with getting the story hammered down. We now have the basic arc out and need to start working on the specifics like what happens on each level and backstories of the main characters.
EXAMPLES OF WORK:
NEXT SPRINT:
For my next sprint Cristine has asked that I write a script for the game. She also wants me to make an outline for the art pipeline that we intend to use. And she wants me to have some concept art done for the guards. So I've got lots to do.
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